2025
3d texture





This Blender project showcases my texture and compositing work applied to a pre-made gaming room model (modeling not done by me). The focus was on crafting a soft, painterly aesthetic that feels both cozy and stylized.
To achieve this, I mixed procedural Voronoi and Noise Texture nodes with an Image Texture node, blending organic texture detail with a hazy, brushstroke-like finish. A ColorRamp node was used to introduce subtle color variation across surfaces, adding richness and depth without overwhelming the scene.
In the compositing stage, I combined Blur and Posterize nodes to reinforce the stylized quality of the render. Warm color tones and soft, diffused lighting were chosen to give the space a welcoming, lived-in atmosphere—like a quiet spot made for unwinding.
The final result balances artistic abstraction with tactile detail, transforming a 3D environment into something that feels hand-painted and intimate.
Blender and Photoshop were used for this project.